Spent hours researching last night because I got mad at trees. Came to the conclusion that trees suck, but waterfalls are cool. These are the kind of statements that come out of overthinking game design. Or to put it as a meme... Not wanting to leave you with just that, so here's a bit of … Continue reading WORK LOG – November 24th
sketches
WORK LOG – October 13th – October 24th
WORK LOG – THE NEW WORLD SAGA – A RURAL TALE – NO LIGHT TOWN (working titles) Wednesday, October 13th Sideview Battlers - Drew and finalized Lawyer Drumbo Bow Thursday, October 14th World Planning - Looked into some additional changes to world map and first town in game. Friday, October 15th Researching assets/music - Sidearm … Continue reading WORK LOG – October 13th – October 24th
Completed Enemy – Griffon
Diving into a more traditional fantasy style character, we have a griffon as part of the enemies you'll face early on in the game. The griffon was one of the first enemy characters I sketched out in a truly massive sketch. I had to put together a couple of pieces of paper because I underestimated … Continue reading Completed Enemy – Griffon
Completed Enemy – Drumbo Dan
I've looked up many things over the course of this game's development, like examples of how to draw a tidal wave or how a quarry actually looks inside and out. I've even looked up the proper terms to use around driving 4-wheelers. Today's search tops everything. Today, I looked up Beavis's teeth. Beavis from the … Continue reading Completed Enemy – Drumbo Dan
Development Update: A Busy Month of Background Work
Hi everyone, thank you for checking in on The New World Saga... Work on the project has not stopped, but some times are certainly busier than others. There's also some parts of the job that are really kind of boring to share, since they aren't centered around pictures of new characters and are mostly storyboarding … Continue reading Development Update: A Busy Month of Background Work
From the Sketchbook – Even More Loads of Enemies
In the interest of getting caught up with all of the characters drawn so far, I've decided to share every sketch I have that hasn't seen an article made for it.... again. An official launch for this website is coming soon and I would like to share as much of what's in the works for … Continue reading From the Sketchbook – Even More Loads of Enemies
Site Scouting for Battlebacks – Part Two
More pictures taken on the road recently, as I left the art desk and computer behind for a little site scouting. I've been working on the ideas around the battlebacks for The New World Saga. Essentially, the backgrounds and foregrounds that are used for every battle in the game. Originally, I was debating on simply … Continue reading Site Scouting for Battlebacks – Part Two
From the Sketchbook – Loads and Loads of Enemies
In the interest of getting caught up with all of the characters drawn so far, I've decided to share every sketch I have that hasn't seen an article made for it. An official launch for this website is coming soon and I would like to share as much of what's in the works for The … Continue reading From the Sketchbook – Loads and Loads of Enemies
Today’s Sketches – Moving Beyond Chapter One
Here's the latest from the sketchbook for the game. I picked up some new art books recently, so some of these creatures are based on trying out some new ideas from that. I'm also working to begin filling out some of the monsters that appear beyond the first section of the game. At this point, … Continue reading Today’s Sketches – Moving Beyond Chapter One
Today’s Sketches – Slimes and Mermaids
More sketches to share today as we continue to fill up that New World Saga rogues gallery. We're diving into the fantasy playbook this time around. Slimes, mermaids and a frost monster (what with how cold it is!) I definitely have an idea for a storyline around a slime monster in this game, as opposed … Continue reading Today’s Sketches – Slimes and Mermaids