Hey everyone, long time no post. I feel an update is long overdue. Work on No Light Town and The New World Saga was going well until June came along. Summer time is a notoriously busy time of year for me. The kids are out of school and into their summer club and the Jeff … Continue reading Where in the world is Jeff Johnson?
No Light Town Update – February 2022 2nd Half, March 2022 1st Half
Projects I've Been Working On - No Light Town - Development Log Note: Progress over the past few weeks has seen some slowdown, due to dealing with some personal projects at home. Some spring cleaning and re-organizing around the house needed to be done. With those projects done, it was full steam ahead with the … Continue reading No Light Town Update – February 2022 2nd Half, March 2022 1st Half
No Light Town Update – December 2021, January 2022, and February 2022 1st Half
Projects I've Been Working On - No Light Town - Development Log DECEMBER 2022 December 1st - SPRITES - A larger farm silo December 2nd - SPRITES - school lockers, a modern alarm clock, an older alarm clock, alternate clock, clock and an 8 bit Jeff Johnson character sheet December 3rd - SPRITES - A … Continue reading No Light Town Update – December 2021, January 2022, and February 2022 1st Half
The New World Saga – End of 2021 Update
Its been nearly a year since this project began. If you've visited my blog before this, I thank you for joining me on what's been a much longer journey than I anticipated. My name is Jeff Johnson and I'm the developer of The New World Saga, a passion project of mine that has really started … Continue reading The New World Saga – End of 2021 Update
WORK LOG – November 24th
Spent hours researching last night because I got mad at trees. Came to the conclusion that trees suck, but waterfalls are cool. These are the kind of statements that come out of overthinking game design. Or to put it as a meme... Not wanting to leave you with just that, so here's a bit of … Continue reading WORK LOG – November 24th
WORK LOG – October 13th – October 24th
WORK LOG – THE NEW WORLD SAGA – A RURAL TALE – NO LIGHT TOWN (working titles) Wednesday, October 13th Sideview Battlers - Drew and finalized Lawyer Drumbo Bow Thursday, October 14th World Planning - Looked into some additional changes to world map and first town in game. Friday, October 15th Researching assets/music - Sidearm … Continue reading WORK LOG – October 13th – October 24th
WORK LOG – Week of October 4th
WORK LOG - THE NEW WORLD SAGA - A RURAL TALE - NO LIGHT TOWN (working titles) Monday, October 4th Side view battlers - Guardian Bit finalized. Began work on Box Mimic. Tuesday, October 5th Concept Art - Sketched Deranged Dave Sketched Part One Final Boss Wednesday October 6th Side view battlers - Mimic Finish, … Continue reading WORK LOG – Week of October 4th
Completed Enemy – Griffon
Diving into a more traditional fantasy style character, we have a griffon as part of the enemies you'll face early on in the game. The griffon was one of the first enemy characters I sketched out in a truly massive sketch. I had to put together a couple of pieces of paper because I underestimated … Continue reading Completed Enemy – Griffon
Completed Enemy – Drumbo Dan
I've looked up many things over the course of this game's development, like examples of how to draw a tidal wave or how a quarry actually looks inside and out. I've even looked up the proper terms to use around driving 4-wheelers. Today's search tops everything. Today, I looked up Beavis's teeth. Beavis from the … Continue reading Completed Enemy – Drumbo Dan
Development Update: A Busy Month of Background Work
Hi everyone, thank you for checking in on The New World Saga... Work on the project has not stopped, but some times are certainly busier than others. There's also some parts of the job that are really kind of boring to share, since they aren't centered around pictures of new characters and are mostly storyboarding … Continue reading Development Update: A Busy Month of Background Work