Its been nearly a year since this project began. If you've visited my blog before this, I thank you for joining me on what's been a much longer journey than I anticipated. My name is Jeff Johnson and I'm the developer of The New World Saga, a passion project of mine that has really started … Continue reading The New World Saga – End of 2021 Update
Jeff Johnson
WORK LOG – November 24th
Spent hours researching last night because I got mad at trees. Came to the conclusion that trees suck, but waterfalls are cool. These are the kind of statements that come out of overthinking game design. Or to put it as a meme... Not wanting to leave you with just that, so here's a bit of … Continue reading WORK LOG – November 24th
WORK LOG – October 13th – October 24th
WORK LOG – THE NEW WORLD SAGA – A RURAL TALE – NO LIGHT TOWN (working titles) Wednesday, October 13th Sideview Battlers - Drew and finalized Lawyer Drumbo Bow Thursday, October 14th World Planning - Looked into some additional changes to world map and first town in game. Friday, October 15th Researching assets/music - Sidearm … Continue reading WORK LOG – October 13th – October 24th
WORK LOG – Week of October 4th
WORK LOG - THE NEW WORLD SAGA - A RURAL TALE - NO LIGHT TOWN (working titles) Monday, October 4th Side view battlers - Guardian Bit finalized. Began work on Box Mimic. Tuesday, October 5th Concept Art - Sketched Deranged Dave Sketched Part One Final Boss Wednesday October 6th Side view battlers - Mimic Finish, … Continue reading WORK LOG – Week of October 4th
Completed Enemy – Griffon
Diving into a more traditional fantasy style character, we have a griffon as part of the enemies you'll face early on in the game. The griffon was one of the first enemy characters I sketched out in a truly massive sketch. I had to put together a couple of pieces of paper because I underestimated … Continue reading Completed Enemy – Griffon
Completed Enemy – Drumbo Dan
I've looked up many things over the course of this game's development, like examples of how to draw a tidal wave or how a quarry actually looks inside and out. I've even looked up the proper terms to use around driving 4-wheelers. Today's search tops everything. Today, I looked up Beavis's teeth. Beavis from the … Continue reading Completed Enemy – Drumbo Dan
Development Update: A Busy Month of Background Work
Hi everyone, thank you for checking in on The New World Saga... Work on the project has not stopped, but some times are certainly busier than others. There's also some parts of the job that are really kind of boring to share, since they aren't centered around pictures of new characters and are mostly storyboarding … Continue reading Development Update: A Busy Month of Background Work
Development Update- New World Saga work continues…
As we enter into the month of May, efforts to try and hammer through more developments for The New World Saga continues. The first week of May focused around writing and mapping. At the moment, the goal is to complete mapping of all the primary areas of the game's first section. This involves finetuning multiple … Continue reading Development Update- New World Saga work continues…
From the Sketchbook – Even More Loads of Enemies
In the interest of getting caught up with all of the characters drawn so far, I've decided to share every sketch I have that hasn't seen an article made for it.... again. An official launch for this website is coming soon and I would like to share as much of what's in the works for … Continue reading From the Sketchbook – Even More Loads of Enemies
Completed Enemy – The Quarry Gang
Today's project was finishing up some enemies that appear in the early game. One of the first villain factions your characters will face off with is a group called The Quarry Gang. The Quarry Gang aren't necessarily bad guys, they are simply not good guys. They are a gang of less-fortunate who have made an … Continue reading Completed Enemy – The Quarry Gang