Its been nearly a year since this project began. If you've visited my blog before this, I thank you for joining me on what's been a much longer journey than I anticipated. My name is Jeff Johnson and I'm the developer of The New World Saga, a passion project of mine that has really started … Continue reading The New World Saga – End of 2021 Update
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WORK LOG – November 24th
Spent hours researching last night because I got mad at trees. Came to the conclusion that trees suck, but waterfalls are cool. These are the kind of statements that come out of overthinking game design. Or to put it as a meme... Not wanting to leave you with just that, so here's a bit of … Continue reading WORK LOG – November 24th
WORK LOG – October 13th – October 24th
WORK LOG – THE NEW WORLD SAGA – A RURAL TALE – NO LIGHT TOWN (working titles) Wednesday, October 13th Sideview Battlers - Drew and finalized Lawyer Drumbo Bow Thursday, October 14th World Planning - Looked into some additional changes to world map and first town in game. Friday, October 15th Researching assets/music - Sidearm … Continue reading WORK LOG – October 13th – October 24th
WORK LOG – Week of October 4th
WORK LOG - THE NEW WORLD SAGA - A RURAL TALE - NO LIGHT TOWN (working titles) Monday, October 4th Side view battlers - Guardian Bit finalized. Began work on Box Mimic. Tuesday, October 5th Concept Art - Sketched Deranged Dave Sketched Part One Final Boss Wednesday October 6th Side view battlers - Mimic Finish, … Continue reading WORK LOG – Week of October 4th
Completed Enemy – Griffon
Diving into a more traditional fantasy style character, we have a griffon as part of the enemies you'll face early on in the game. The griffon was one of the first enemy characters I sketched out in a truly massive sketch. I had to put together a couple of pieces of paper because I underestimated … Continue reading Completed Enemy – Griffon
Completed Enemy – Drumbo Dan
I've looked up many things over the course of this game's development, like examples of how to draw a tidal wave or how a quarry actually looks inside and out. I've even looked up the proper terms to use around driving 4-wheelers. Today's search tops everything. Today, I looked up Beavis's teeth. Beavis from the … Continue reading Completed Enemy – Drumbo Dan
Development Update: A Busy Month of Background Work
Hi everyone, thank you for checking in on The New World Saga... Work on the project has not stopped, but some times are certainly busier than others. There's also some parts of the job that are really kind of boring to share, since they aren't centered around pictures of new characters and are mostly storyboarding … Continue reading Development Update: A Busy Month of Background Work
Completed Enemy – The Cadaver and Sprites
Today, I started on a storyline enemy that will appear towards the end of the opening section of the game, a Cadaver. The Cadaver is basically a re-coloring of The Creep enemy, but at the same time, its not. As an undead enemy, the cadaver will function completely differently than a Creep normally would. It … Continue reading Completed Enemy – The Cadaver and Sprites
Completed Enemy – Creep
The Creep is another of the early enemies that you meet in the game and another monster I wanted to get just right. When I first sketched this monster, I was surprised by some of the early reactions I was getting to it. Quite a few people I showed it to thought it was cute! … Continue reading Completed Enemy – Creep
Completed Enemy – Swamp Crawler
The Swamp Crawler is one of the first enemies that you meet in the game and I knew I wanted to get this one right. I had sketched him out a couple of months ago, based on a monster I saw from a cartoon in the 1980s. From there, it was just a matter of … Continue reading Completed Enemy – Swamp Crawler