Hey everyone, long time no post. I feel an update is long overdue. Work on No Light Town and The New World Saga was going well until June came along. Summer time is a notoriously busy time of year for me. The kids are out of school and into their summer club and the Jeff … Continue reading Where in the world is Jeff Johnson?
Developers Blog
Where you can find my thoughts on the development of the New World Saga.
No Light Town Update – February 2022 2nd Half, March 2022 1st Half
Projects I've Been Working On - No Light Town - Development Log Note: Progress over the past few weeks has seen some slowdown, due to dealing with some personal projects at home. Some spring cleaning and re-organizing around the house needed to be done. With those projects done, it was full steam ahead with the … Continue reading No Light Town Update – February 2022 2nd Half, March 2022 1st Half
No Light Town Update – December 2021, January 2022, and February 2022 1st Half
Projects I've Been Working On - No Light Town - Development Log DECEMBER 2022 December 1st - SPRITES - A larger farm silo December 2nd - SPRITES - school lockers, a modern alarm clock, an older alarm clock, alternate clock, clock and an 8 bit Jeff Johnson character sheet December 3rd - SPRITES - A … Continue reading No Light Town Update – December 2021, January 2022, and February 2022 1st Half
The New World Saga – End of 2021 Update
Its been nearly a year since this project began. If you've visited my blog before this, I thank you for joining me on what's been a much longer journey than I anticipated. My name is Jeff Johnson and I'm the developer of The New World Saga, a passion project of mine that has really started … Continue reading The New World Saga – End of 2021 Update
WORK LOG – November 24th
Spent hours researching last night because I got mad at trees. Came to the conclusion that trees suck, but waterfalls are cool. These are the kind of statements that come out of overthinking game design. Or to put it as a meme... Not wanting to leave you with just that, so here's a bit of … Continue reading WORK LOG – November 24th
WORK LOG – October 13th – October 24th
WORK LOG – THE NEW WORLD SAGA – A RURAL TALE – NO LIGHT TOWN (working titles) Wednesday, October 13th Sideview Battlers - Drew and finalized Lawyer Drumbo Bow Thursday, October 14th World Planning - Looked into some additional changes to world map and first town in game. Friday, October 15th Researching assets/music - Sidearm … Continue reading WORK LOG – October 13th – October 24th
WORK LOG – Week of October 4th
WORK LOG - THE NEW WORLD SAGA - A RURAL TALE - NO LIGHT TOWN (working titles) Monday, October 4th Side view battlers - Guardian Bit finalized. Began work on Box Mimic. Tuesday, October 5th Concept Art - Sketched Deranged Dave Sketched Part One Final Boss Wednesday October 6th Side view battlers - Mimic Finish, … Continue reading WORK LOG – Week of October 4th
Development Update- New World Saga work continues…
As we enter into the month of May, efforts to try and hammer through more developments for The New World Saga continues. The first week of May focused around writing and mapping. At the moment, the goal is to complete mapping of all the primary areas of the game's first section. This involves finetuning multiple … Continue reading Development Update- New World Saga work continues…
From the Sketchbook – Even More Loads of Enemies
In the interest of getting caught up with all of the characters drawn so far, I've decided to share every sketch I have that hasn't seen an article made for it.... again. An official launch for this website is coming soon and I would like to share as much of what's in the works for … Continue reading From the Sketchbook – Even More Loads of Enemies
Site Scouting for Battlebacks – Part Two
More pictures taken on the road recently, as I left the art desk and computer behind for a little site scouting. I've been working on the ideas around the battlebacks for The New World Saga. Essentially, the backgrounds and foregrounds that are used for every battle in the game. Originally, I was debating on simply … Continue reading Site Scouting for Battlebacks – Part Two